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Games Software: Global Industry Guide
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Datamonitor's Games Software: Global Industry Guide is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmenta.....
Datamonitor's Games Software: Global Industry Guide is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, textual analysis of the key trends and competitive landscape, and profiles of the leading companies. This incisive report provides expert analysis on a global, regional and country basis. Scope of the Report * Contains an executive summary and data on value, volume and segmentation * Provides textual analysis of the industry's prospects, competitive landscape and profiles of the leading companies * Incorporates in-depth five forces competitive environment analysis and scorecards * Covers the Global, European and Asia-Pacific markets as well as individual chapters on 5 major markets (France, Germany, Japan, the UK and the US). * Includes a five-year forecast of the industry Highlights The global games software market grew by 10.9% in 2009 to reach a value of $39.4 billion. In 2014, the global games software market is forecast to have a value of $53.9 billion, an increase of 37% since 2009. Console Games is the largest segment of the global games software market, accounting for 88.9% of the market's total value. Americas accounts for 42.7% of the global games software market value. In the games software industry there is a tendency towards consolidation as large, diversified retailers acquire ever-increasing shares of the market. Why you should buy this report * Spot future trends and developments * Inform your business decisions * Add weight to presentations and marketing materials * Save time carrying out entry-level research Market Definition The games software market consists of the total revenues generated through the sale of console games and PC & Mac games. Console games includes the software that is used in the game console hardware like Nintendo Wii, Playstation 3, Xbox, Xbox 360. This also includes the software that is used in the wireless or portable handheld devices like Nintendo DS, mobile and personal digital assistants (PDAs), Playstation Portable and Game Boy Advance. This category excludes the revenue generated through the sales of game consoles and handheld devices. The PC and Mac games includes PC games and Mac games and excludes online games such as casual games, massively multi player online role play games (mmorg). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2009 annual average exchange rates. [Studien Infos ausblenden] |
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TABLE OF CONTENTS EXECUTIVE SUMMARY 2 INTRODUCTION 20 What is this report about? 20 Who is the target reader? 20 Market definition 20 GLOBAL GAMES SOFTWARE 21 MARKET OVERVIEW 21 MARKET VALUE 22 MARKET SEGMENTATION I 23 MARKET SEGMENTATION II 24 FIVE FORCES ANALYSIS 25 MARKET DISTRIBUTION 32 MARKET FORECASTS 33 GAMES SOFTWARE IN ASIAPACIFIC 35 MARKET OVERVIEW 35 MARKET VALUE 36 MARKET SEGMENTATION I 37 MARKET SEGMENTATION II 38 FIVE FORCES ANALYSIS 39 MARKET DISTRIBUTION 47 MARKET FORECASTS 49 GAMES SOFTWARE IN EUROPE 51 MARKET OVERVIEW 51 MARKET VALUE 52 MARKET SEGMENTATION I 53 MARKET SEGMENTATION II 54 FIVE FORCES ANALYSIS 55 MARKET DISTRIBUTION 62 MARKET FORECASTS 63 GAMES SOFTWARE IN BELGIUM 65 MARKET OVERVIEW 65 MARKET VALUE 66 MARKET SEGMENTATION I 67 MARKET SEGMENTATION II 68 FIVE FORCES ANALYSIS 69 MARKET DISTRIBUTION 76 MARKET FORECASTS 77 MACROECONOMIC INDICATORS 78 GAMES SOFTWARE IN CANADA 80 MARKET OVERVIEW 80 MARKET VALUE 81 MARKET SEGMENTATION I 82 MARKET SEGMENTATION II 83 FIVE FORCES ANALYSIS 84 MARKET DISTRIBUTION 90 MARKET FORECASTS 91 MACROECONOMIC INDICATORS 92 GAMES SOFTWARE IN CHINA 94 MARKET OVERVIEW 94 MARKET VALUE 95 MARKET SEGMENTATION I 96 MARKET SEGMENTATION II 97 FIVE FORCES ANALYSIS 98 MARKET DISTRIBUTION 106 MARKET FORECASTS 107 MACROECONOMIC INDICATORS 108 GAMES SOFTWARE IN FRANCE 110 MARKET OVERVIEW 110 MARKET VALUE 111 MARKET SEGMENTATION I 112 MARKET SEGMENTATION II 113 FIVE FORCES ANALYSIS 114 MARKET DISTRIBUTION 120 MARKET FORECASTS 121 MACROECONOMIC INDICATORS 122 GAMES SOFTWARE IN GERMANY 124 MARKET OVERVIEW 124 MARKET VALUE 125 MARKET SEGMENTATION I 126 MARKET SEGMENTATION II 127 FIVE FORCES ANALYSIS 128 MARKET DISTRIBUTION 134 MARKET FORECASTS 135 MACROECONOMIC INDICATORS 136 GAMES SOFTWARE IN ITALY 138 MARKET OVERVIEW 138 MARKET VALUE 139 MARKET SEGMENTATION I 140 MARKET SEGMENTATION II 141 FIVE FORCES ANALYSIS 142 MARKET DISTRIBUTION 148 MARKET FORECASTS 149 MACROECONOMIC INDICATORS 150 GAMES SOFTWARE IN JAPAN 152 MARKET OVERVIEW 152 MARKET VALUE 153 MARKET SEGMENTATION I 154 MARKET SEGMENTATION II 155 FIVE FORCES ANALYSIS 156 MARKET DISTRIBUTION 162 MARKET FORECASTS 163 MACROECONOMIC INDICATORS 164 GAMES SOFTWARE IN THE NETHERLANDS 166 MARKET OVERVIEW 166 MARKET VALUE 167 MARKET SEGMENTATION I 168 MARKET SEGMENTATION II 169 FIVE FORCES ANALYSIS 170 MARKET DISTRIBUTION 176 MARKET FORECASTS 177 MACROECONOMIC INDICATORS 178 GAMES SOFTWARE IN SPAIN 180 MARKET OVERVIEW 180 MARKET VALUE 181 MARKET SEGMENTATION I 182 MARKET SEGMENTATION II 183 FIVE FORCES ANALYSIS 184 MARKET DISTRIBUTION 190 MARKET FORECASTS 191 MACROECONOMIC INDICATORS 192 GAMES SOFTWARE IN THE UNITED KINGDOM 194 MARKET OVERVIEW 194 MARKET VALUE 195 MARKET SEGMENTATION I 196 MARKET SEGMENTATION II 197 FIVE FORCES ANALYSIS 198 MARKET DISTRIBUTION 204 MARKET FORECASTS 205 MACROECONOMIC INDICATORS 206 GAMES SOFTWARE IN THE UNITED STATES 208 MARKET OVERVIEW 208 MARKET VALUE 209 MARKET SEGMENTATION I 210 MARKET SEGMENTATION II 211 FIVE FORCES ANALYSIS 212 MARKET DISTRIBUTION 218 MARKET FORECASTS 219 MACROECONOMIC INDICATORS 220 COMPANY PROFILES 222 LEADING COMPANIES 222 APPENDIX 239 Data Research Methodology 239 About Datamonitor 240 Disclaimer 240 LIST OF TABLES Table 1: Global games software market value: $ billion, 2005–09(e) 22 Table 2: Global games software market segmentation I:% share, by value, 2009(e) 23 Table 3: Global games software market segmentation II: % share, by value, 2009(e) 24 Table 4: Global games software market distribution: % share, by value, 2009(e) 32 Table 5: Global games software market value forecast: $ billion, 2009–14 33 Table 6: Asia-Pacific games software market value: $ billion, 2005–09(e) 36 Table 7: Asia-Pacific games software market segmentation I:% share, by value, 2009(e) 37 Table 8: Asia-Pacific games software market segmentation II: % share, by value, 2009(e) 38 Table 9: Asia-Pacific games software market distribution: % share, by value, 2009(e) 47 Table 10: Asia-Pacific games software market value forecast: $ billion, 2009–14 49 Table 11: Europe games software market value: $ billion, 2005–09(e) 52 Table 12: Europe games software market segmentation I:% share, by value, 2009(e) 53 Table 13: Europe games software market segmentation II: % share, by value, 2009(e) 54 Table 14: Europe games software market distribution: % share, by value, 2009(e) 62 Table 15: Europe games software market value forecast: $ billion, 2009–14 63 Table 16: Belgium games software market value: $ million, 2005–09(e) 66 Table 17: Belgium games software market segmentation I:% share, by value, 2009(e) 67 Table 18: Belgium games software market segmentation II: % share, by value, 2009(e) 68 Table 19: Belgium games software market distribution: % share, by value, 2009(e) 76 Table 20: Belgium games software market value forecast: $ million, 2009–14 77 Table 21: Belgium size of population (million), 2005–09 78 Table 22: Belgium GDP (constant 2000 prices, $ billion), 2005–09 78 Table 23: Belgium GDP (current prices, $ billion), 2005–09 78 Table 24: Belgium inflation, 2005–09 79 Table 25: Belgium consumer price index (absolute), 2005–09 79 Table 26: Belgium exchange rate, 2005–09 79 Table 27: Canada games software market value: $ billion, 2005–09(e) 81 Table 28: Canada games software market segmentation I:% share, by value, 2009(e) 82 Table 29: Canada games software market segmentation II: % share, by value, 2009(e) 83 Table 30: Canada games software market distribution: % share, by value, 2009(e) 90 Table 31: Canada games software market value forecast: $ billion, 2009–14 91 Table 32: Canada size of population (million), 2005–09 92 Table 33: Canada GDP (constant 2000 prices, $ billion), 2005–09 92 Table 34: Canada GDP (current prices, $ billion), 2005–09 92 Table 35: Canada inflation, 2005–09 93 Table 36: Canada consumer price index (absolute), 2005–09 93 Table 37: Canada exchange rate, 2005–09 93 Table 38: China games software market value: $ million, 2005–09(e) 95 Table 39: China games software market segmentation I:% share, by value, 2009(e) 96 Table 40: China games software market segmentation II: % share, by value, 2009(e) 97 Table 41: China games software market distribution: % share, by value, 2009(e) 106 Table 42: China games software market value forecast: $ million, 2009–14 107 Table 43: China size of population (million), 2005–09 108 Table 44: China GDP (constant 2000 prices, $ billion), 2005–09 108 Table 45: China GDP (current prices, $ billion), 2005–09 108 Table 46: China inflation, 2005–09 109 Table 47: China consumer price index (absolute), 2005–09 109 Table 48: China exchange rate, 2005–09 109 Table 49: France games software market value: $ billion, 2005–09(e) 111 Table 50: France games software market segmentation I:% share, by value, 2009(e) 112 Table 51: France games software market segmentation II: % share, by value, 2009(e) 113 Table 52: France games software market distribution: % share, by value, 2009(e) 120 Table 53: France games software market value forecast: $ billion, 2009–14 121 Table 54: France size of population (million), 2005–09 122 Table 55: France GDP (constant 2000 prices, $ billion), 2005–09 122 Table 56: France GDP (current prices, $ billion), 2005–09 122 Table 57: France inflation, 2005–09 123 Table 58: France consumer price index (absolute), 2005–09 123 Table 59: France exchange rate, 2005–09 123 Table 60: Germany games software market value: $ billion, 2005–09(e) 125 Table 61: Germany games software market segmentation I:% share, by value, 2009(e) 126 Table 62: Germany games software market segmentation II: % share, by value, 2009(e) 127 Table 63: Germany games software market distribution: % share, by value, 2009(e) 134 Table 64: Germany games software market value forecast: $ billion, 2009–14 135 Table 65: Germany size of population (million), 2005–09 136 Table 66: Germany GDP (constant 2000 prices, $ billion), 2005–09 136 Table 67: Germany GDP (current prices, $ billion), 2005–09 136 Table 68: Germany inflation, 2005–09 137 Table 69: Germany consumer price index (absolute), 2005–09 137 Table 70: Germany exchange rate, 2005–09 137 Table 71: Italy games software market value: $ million, 2005–09(e) 139 Table 72: Italy games software market segmentation I:% share, by value, 2009(e) 140 Table 73: Italy games software market segmentation II: % share, by value, 2009(e) 141 Table 74: Italy games software market distribution: % share, by value, 2009(e) 148 Table 75: Italy games software market value forecast: $ million, 2009–14 149 Table 76: Italy size of population (million), 2005–09 150 Table 77: Italy GDP (constant 2000 prices, $ billion), 2005–09 150 Table 78: Italy GDP (current prices, $ billion), 2005–09 150 Table 79: Italy inflation, 2005–09 151 Table 80: Italy consumer price index (absolute), 2005–09 151 Table 81: Italy exchange rate, 2005–09 151 Table 82: Japan games software market value: $ billion, 2005–09(e) 153 Table 83: Japan games software market segmentation I:% share, by value, 2009(e) 154 Table 84: Japan games software market segmentation II: % share, by value, 2009(e) 155 Table 85: Japan games software market distribution: % share, by value, 2009(e) 162 Table 86: Japan games software market value forecast: $ billion, 2009–14 163 Table 87: Japan size of population (million), 2005–09 164 Table 88: Japan GDP (constant 2000 prices, $ billion), 2005–09 164 Table 89: Japan GDP (current prices, $ billion), 2005–09 164 Table 90: Japan inflation, 2005–09 165 Table 91: Japan consumer price index (absolute), 2005–09 165 Table 92: Japan exchange rate, 2005–09 165 Table 93: Netherlands games software market value: $ million, 2005–09(e) 167 Table 94: Netherlands games software market segmentation I:% share, by value, 2009(e) 168 Table 95: Netherlands games software market segmentation II: % share, by value, 2009(e) 169 Table 96: Netherlands games software market distribution: % share, by value, 2009(e) 176 Table 97: Netherlands games software market value forecast: $ million, 2009–14 177 Table 98: Netherlands size of population (million), 2005–09 178 Table 99: Netherlands GDP (constant 2000 prices, $ billion), 2005–09 178 Table 100: Netherlands GDP (current prices, $ billion), 2005–09 178 Table 101: Netherlands inflation, 2005–09 179 Table 102: Netherlands consumer price index (absolute), 2005–09 179 Table 103: Netherlands exchange rate, 2005–09 179 Table 104: Spain games software market value: $ billion, 2005–09(e) 181 Table 105: Spain games software market segmentation I:% share, by value, 2009(e) 182 Table 106: Spain games software market segmentation II: % share, by value, 2009(e) 183 Table 107: Spain games software market distribution: % share, by value, 2009(e) 190 Table 108: Spain games software market value forecast: $ billion, 2009–14 191 Table 109: Spain size of population (million), 2005–09 192 Table 110: Spain GDP (constant 2000 prices, $ billion), 2005–09 192 Table 111: Spain GDP (current prices, $ billion), 2005–09 192 Table 112: Spain inflation, 2005–09 193 Table 113: Spain consumer price index (absolute), 2005–09 193 Table 114: Spain exchange rate, 2005–09 193 Table 115: United Kingdom games software market value: $ billion, 2005–09(e) 195 Table 116: United Kingdom games software market segmentation I:% share, by value, 2009(e) 196 Table 117: United Kingdom games software market segmentation II: % share, by value, 2009(e) 197 Table 118: United Kingdom games software market distribution: % share, by value, 2009(e) 204 Table 119: United Kingdom games software market value forecast: $ billion, 2009–14 205 Table 120: United Kingdom size of population (million), 2005–09 206 Table 121: United Kingdom GDP (constant 2000 prices, $ billion), 2005–09 206 Table 122: United Kingdom GDP (current prices, $ billion), 2005–09 206 Table 123: United Kingdom inflation, 2005–09 207 Table 124: United Kingdom consumer price index (absolute), 2005–09 207 Table 125: United Kingdom exchange rate, 2005–09 207 Table 126: United States games software market value: $ billion, 2005–09(e) 209 Table 127: United States games software market segmentation I:% share, by value, 2009(e) 210 Table 128: United States games software market segmentation II: % share, by value, 2009(e) 211 Table 129: United States games software market distribution: % share, by value, 2009(e) 218 Table 130: United States games software market value forecast: $ billion, 2009–14 219 Table 131: United States size of population (million), 2005–09 220 Table 132: United States GDP (constant 2000 prices, $ billion), 2005–09 220 Table 133: United States GDP (current prices, $ billion), 2005–09 220 Table 134: United States inflation, 2005–09 221 Table 135: United States consumer price index (absolute), 2005–09 221 Table 136: United States exchange rate, 2005–09 221 Table 137: Activision Blizzard, Inc: key facts 222 Table 138: Electronic Arts Inc.: key facts 224 Table 139: Electronic Arts Inc.: key financials ($) 226 Table 140: Electronic Arts Inc.: key financial ratios 227 Table 141: Take-Two Interactive Software, Inc.: key facts 229 Table 142: Take-Two Interactive Software, Inc.: key financials ($) 231 Table 143: Take-Two Interactive Software, Inc.: key financial ratios 231 Table 144: Konami Corporation: key facts 234 Table 145: Konami Corporation: key financials ($) 235 Table 146: Konami Corporation: key financials (JPY) 236 Table 147: Konami Corporation: key financial ratios 236 LIST OF FIGURES Figure 1: Global games software market value: $ billion, 2005–09(e) 22 Figure 2: Global games software market segmentation I:% share, by value, 2009(e) 23 Figure 3: Global games software market segmentation II: % share, by value, 2009(e) 24 Figure 4: Forces driving competition in the global games software market, 2009 25 Figure 5: Drivers of buyer power in the global games software market, 2009 26 Figure 6: Drivers of supplier power in the global games software market, 2009 27 Figure 7: Factors influencing the likelihood of new entrants in the global games software market, 2009 29 Figure 8: Factors influencing the threat of substitutes in the global games software market, 2009 30 Figure 9: Drivers of degree of rivalry in the global games software market, 2009 31 Figure 10: Global games software market distribution: % share, by value, 2009(e) 32 Figure 11: Global games software market value forecast: $ billion, 2009–14 34 Figure 12: Asia-Pacific games software market value: $ billion, 2005–09(e) 36 Figure 13: Asia-Pacific games software market segmentation I:% share, by value, 2009(e) 37 Figure 14: Asia-Pacific games software market segmentation II: % share, by value, 2009(e) 38 Figure 15: Forces driving competition in the games software market in Asia-Pacific, 2009 39 Figure 16: Drivers of buyer power in the games software market in Asia-Pacific, 2009 41 Figure 17: Drivers of supplier power in the games software market in Asia-Pacific, 2009 42 Figure 18: Factors influencing the likelihood of new entrants in the games software market in Asia-Pacific, 2009 44 Figure 19: Factors influencing the threat of substitutes in the games software market in Asia-Pacific, 2009 45 Figure 20: Drivers of degree of rivalry in the games software market in Asia-Pacific, 2009 46 Figure 21: Asia-Pacific games software market distribution: % share, by value, 2009(e) 48 Figure 22: Asia-Pacific games software market value forecast: $ billion, 2009–14 50 Figure 23: Europe games software market value: $ billion, 2005–09(e) 52 Figure 24: Europe games software market segmentation I:% share, by value, 2009(e) 53 Figure 25: Europe games software market segmentation II: % share, by value, 2009(e) 54 Figure 26: Forces driving competition in the games software market in Europe, 2009 55 Figure 27: Drivers of buyer power in the games software market in Europe, 2009 57 Figure 28: Drivers of supplier power in the games software market in Europe, 2009 58 Figure 29: Factors influencing the likelihood of new entrants in the games software market in Europe, 2009 59 Figure 30: Factors influencing the threat of substitutes in the games software market in Europe, 2009 60 Figure 31: Drivers of degree of rivalry in the games software market in Europe, 2009 61 Figure 32: Europe games software market distribution: % share, by value, 2009(e) 62 Figure 33: Europe games software market value forecast: $ billion, 2009–14 64 Figure 34: Belgium games software market value: $ million, 2005–09(e) 66 Figure 35: Belgium games software market segmentation I:% share, by value, 2009(e) 67 Figure 36: Belgium games software market segmentation II: % share, by value, 2009(e) 68 Figure 37: Forces driving competition in the games software market in Belgium, 2009 69 Figure 38: Drivers of buyer power in the games software market in Belgium, 2009 71 Figure 39: Drivers of supplier power in the games software market in Belgium, 2009 72 Figure 40: Factors influencing the likelihood of new entrants in the games software market in Belgium, 2009 73 Figure 41: Factors influencing the threat of substitutes in the games software market in Belgium, 2009 74 Figure 42: Drivers of degree of rivalry in the games software market in Belgium, 2009 75 Figure 43: Belgium games software market distribution: % share, by value, 2009(e) 76 Figure 44: Belgium games software market value forecast: $ million, 2009–14 77 Figure 45: Canada games software market value: $ billion, 2005–09(e) 81 Figure 46: Canada games software market segmentation I:% share, by value, 2009(e) 82 Figure 47: Canada games software market segmentation II: % share, by value, 2009(e) 83 Figure 48: Forces driving competition in the games software market in Canada, 2009 84 Figure 49: Drivers of buyer power in the games software market in Canada, 2009 85 Figure 50: Drivers of supplier power in the games software market in Canada, 2009 86 Figure 51: Factors influencing the likelihood of new entrants in the games software market in Canada, 2009 87 Figure 52: Factors influencing the threat of substitutes in the games software market in Canada, 2009 88 Figure 53: Drivers of degree of rivalry in the games software market in Canada, 2009 89 Figure 54: Canada games software market distribution: % share, by value, 2009(e) 90 Figure 55: Canada games software market value forecast: $ billion, 2009–14 91 Figure 56: China games software market value: $ million, 2005–09(e) 95 Figure 57: China games software market segmentation I:% share, by value, 2009(e) 96 Figure 58: China games software market segmentation II: % share, by value, 2009(e) 97 Figure 59: Forces driving competition in the games software market in China, 2009 98 Figure 60: Drivers of buyer power in the games software market in China, 2009 100 Figure 61: Drivers of supplier power in the games software market in China, 2009 101 Figure 62: Factors influencing the likelihood of new entrants in the games software market in China, 2009 103 Figure 63: Factors influencing the threat of substitutes in the games software market in China, 2009 104 Figure 64: Drivers of degree of rivalry in the games software market in China, 2009 105 Figure 65: China games software market distribution: % share, by value, 2009(e) 106 Figure 66: China games software market value forecast: $ million, 2009–14 107 Figure 67: France games software market value: $ billion, 2005–09(e) 111 Figure 68: France games software market segmentation I:% share, by value, 2009(e) 112 Figure 69: France games software market segmentation II: % share, by value, 2009(e) 113 Figure 70: Forces driving competition in the games software market in France, 2009 114 Figure 71: Drivers of buyer power in the games software market in France, 2009 115 Figure 72: Drivers of supplier power in the games software market in France, 2009 116 Figure 73: Factors influencing the likelihood of new entrants in the games software market in France, 2009 117 Figure 74: Factors influencing the threat of substitutes in the games software market in France, 2009 118 Figure 75: Drivers of degree of rivalry in the games software market in France, 2009 119 Figure 76: France games software market distribution: % share, by value, 2009(e) 120 Figure 77: France games software market value forecast: $ billion, 2009–14 121 Figure 78: Germany games software market value: $ billion, 2005–09(e) 125 Figure 79: Germany games software market segmentation I:% share, by value, 2009(e) 126 Figure 80: Germany games software market segmentation II: % share, by value, 2009(e) 127 Figure 81: Forces driving competition in the games software market in Germany, 2009 128 Figure 82: Drivers of buyer power in the games software market in Germany, 2009 129 Figure 83: Drivers of supplier power in the games software market in Germany, 2009 130 Figure 84: Factors influencing the likelihood of new entrants in the games software market in Germany, 2009 131 Figure 85: Factors influencing the threat of substitutes in the games software market in Germany, 2009 132 Figure 86: Drivers of degree of rivalry in the games software market in Germany, 2009 133 Figure 87: Germany games software market distribution: % share, by value, 2009(e) 134 Figure 88: Germany games software market value forecast: $ billion, 2009–14 135 Figure 89: Italy games software market value: $ million, 2005–09(e) 139 Figure 90: Italy games software market segmentation I:% share, by value, 2009(e) 140 Figure 91: Italy games software market segmentation II: % share, by value, 2009(e) 141 Figure 92: Forces driving competition in the games software market in Italy, 2009 142 Figure 93: Drivers of buyer power in the games software market in Italy, 2009 143 Figure 94: Drivers of supplier power in the games software market in Italy, 2009 144 Figure 95: Factors influencing the likelihood of new entrants in the games software market in Italy, 2009 145 Figure 96: Factors influencing the threat of substitutes in the games software market in Italy, 2009 146 Figure 97: Drivers of degree of rivalry in the games software market in Italy, 2009 147 Figure 98: Italy games software market distribution: % share, by value, 2009(e) 148 Figure 99: Italy games software market value forecast: $ million, 2009–14 149 Figure 100: Japan games software market value: $ billion, 2005–09(e) 153 Figure 101: Japan games software market segmentation I:% share, by value, 2009(e) 154 Figure 102: Japan games software market segmentation II: % share, by value, 2009(e) 155 Figure 103: Forces driving competition in the games software market in Japan, 2009 156 Figure 104: Drivers of buyer power in the games software market in Japan, 2009 157 Figure 105: Drivers of supplier power in the games software market in Japan, 2009 158 Figure 106: Factors influencing the likelihood of new entrants in the games software market in Japan, 2009 159 Figure 107: Factors influencing the threat of substitutes in the games software market in Japan, 2009 160 Figure 108: Drivers of degree of rivalry in the games software market in Japan, 2009 161 Figure 109: Japan games software market distribution: % share, by value, 2009(e) 162 Figure 110: Japan games software market value forecast: $ billion, 2009–14 163 Figure 111: Netherlands games software market value: $ million, 2005–09(e) 167 Figure 112: Netherlands games software market segmentation I:% share, by value, 2009(e) 168 Figure 113: Netherlands games software market segmentation II: % share, by value, 2009(e) 169 Figure 114: Forces driving competition in the games software market in the Netherlands, 2009 170 Figure 115: Drivers of buyer power in the games software market in the Netherlands, 2009 171 Figure 116: Drivers of supplier power in the games software market in the Netherlands, 2009 172 Figure 117: Factors influencing the likelihood of new entrants in the games software market in the Netherlands, 2009 173 Figure 118: Factors influencing the threat of substitutes in the games software market in the Netherlands, 2009 174 Figure 119: Drivers of degree of rivalry in the games software market in the Netherlands, 2009 175 Figure 120: Netherlands games software market distribution: % share, by value, 2009(e) 176 Figure 121: Netherlands games software market value forecast: $ million, 2009–14 177 Figure 122: Spain games software market value: $ billion, 2005–09(e) 181 Figure 123: Spain games software market segmentation I:% share, by value, 2009(e) 182 Figure 124: Spain games software market segmentation II: % share, by value, 2009(e) 183 Figure 125: Forces driving competition in the games software market in Spain, 2009 184 Figure 126: Drivers of buyer power in the games software market in Spain, 2009 185 Figure 127: Drivers of supplier power in the games software market in Spain, 2009 186 Figure 128: Factors influencing the likelihood of new entrants in the games software market in Spain, 2009 187 Figure 129: Factors influencing the threat of substitutes in the games software market in Spain, 2009 188 Figure 130: Drivers of degree of rivalry in the games software market in Spain, 2009 189 Figure 131: Spain games software market distribution: % share, by value, 2009(e) 190 Figure 132: Spain games software market value forecast: $ billion, 2009–14 191 Figure 133: United Kingdom games software market value: $ billion, 2005–09(e) 195 Figure 134: United Kingdom games software market segmentation I:% share, by value, 2009(e) 196 Figure 135: United Kingdom games software market segmentation II: % share, by value, 2009(e) 197 Figure 136: Forces driving competition in the games software market in the United Kingdom, 2009 198 Figure 137: Drivers of buyer power in the games software market in the United Kingdom, 2009 199 Figure 138: Drivers of supplier power in the games software market in the United Kingdom, 2009 200 Figure 139: Factors influencing the likelihood of new entrants in the games software market in the United Kingdom, 2009 201 Figure 140: Factors influencing the threat of substitutes in the games software market in the United Kingdom, 2009 202 Figure 141: Drivers of degree of rivalry in the games software market in the United Kingdom, 2009 203 Figure 142: United Kingdom games software market distribution: % share, by value, 2009(e) 204 Figure 143: United Kingdom games software market value forecast: $ billion, 2009–14 205 Figure 144: United States games software market value: $ billion, 2005–09(e) 209 Figure 145: United States games software market segmentation I:% share, by value, 2009(e) 210 Figure 146: United States games software market segmentation II: % share, by value, 2009(e) 211 Figure 147: Forces driving competition in the games software market in the United States, 2009 212 Figure 148: Drivers of buyer power in the games software market in the United States, 2009 213 Figure 149: Drivers of supplier power in the games software market in the United States, 2009 214 Figure 150: Factors influencing the likelihood of new entrants in the games software market in the United States, 2009 215 Figure 151: Factors influencing the threat of substitutes in the games software market in the United States, 2009 216 Figure 152: Drivers of degree of rivalry in the games software market in the United States, 2009 217 Figure 153: United States games software market distribution: % share, by value, 2009(e) 218 Figure 154: United States games software market value forecast: $ billion, 2009–14 219 Figure 155: Electronic Arts Inc.: revenues & profitability 227 Figure 156: Electronic Arts Inc.: assets & liabilities 228 Figure 157: Take-Two Interactive Software, Inc.: revenues & profitability 232 Figure 158: Take-Two Interactive Software, Inc.: assets & liabilities 233 Figure 159: Konami Corporation: revenues & profitability 237 Figure 160: Konami Corporation: assets & liabilities 238 [Inhaltsverzeichnis ausblenden] |
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