TABLE OF CONTENTS
DATAMONITOR VIEW 1
Catalyst 1
Summary 1
Methodology 1
GAMES SOFTWARE RETAIL SALES OVERVIEW 5
Games software retail market definition 5
Games software sales overview 6
Games software retail sales value, 2004–09 7
Games software retail sales value, 2009–14 8
GAMES SOFTWARE MARKET SEGMENTATION 9
Market sales analysis by category, 2004–09 9
Market sales analysis by category, 2009–14 11
GAMES SOFTWARE SALES ANALYSIS BY KEY RETAIL FORMATS 13
Retail format definitions 13
Games software sales analysis by key retail formats, overview 16
Games software sales analysis by key retail formats actual, 2004–09 17
Games software sales analysis by key retail formats forecast, 2009–14 18
CONSOLE GAMES SALES ANALYSIS BY KEY RETAIL FORMATS 19
Console games sales analysis by key retail formats, overview 19
Console games sales analysis by key retail formats actual, 2004–09 20
Console games sales analysis by key retail formats forecast, 2009–14 21
PC AND MAC GAMES ANALYSIS BY KEY RETAIL FORMATS 22
PC and Mac games sales analysis by key retail formats, overview 22
PC and Mac games sales analysis by key retail formats actual, 2004–09 23
PC and Mac games sales analysis by key retail formats forecast, 2009–14 24
APPENDIX 25
Methodology 25
Related research 26
Datamonitor consulting 26
Disclaimer 26
LIST OF FIGURES
Figure 1: Latvia, sales of games software, value ($m), 2004–14 6
Figure 2: Latvia , sales of games software, value ($m), 2004–09 7
Figure 3: Latvia, forecast sales of games software, value ($m), 2009–14 8
Figure 4: Latvia ,sales of games software, value break down by category (%), 2009 9
Figure 5: Latvia , sales of games software, value break down by category ($m), 2004–09 10
Figure 6: Latvia , sales of games software, value break down by category (%), 2014 11
Figure 7: Latvia , forecast sales of games software, value break down by category ($m), 2009–14 12
Figure 8: Latvia, games software, revenue split by key retail formats (%), 2009 16
Figure 9: Latvia, console games, revenue split by key retail formats (%), 2009 19
Figure 10: Latvia, PC and Mac games, revenue split by key retail formats (%), 2009 22
LIST OF TABLES
Table 1: Games software retail market definition 5
Table 2: Latvia, sales of games software, value ($m), 2004–14 6
Table 3: Latvia sales of games software, value ($m and LVLm), 2004–09 7
Table 4: Latvia, forecast sales of games software, value ($m and LVLm), 2009–14 8
Table 5: Latvia, sales of games software, value break down by category ($m), 2004–09 10
Table 6: Latvia, forecast sales of games software, value break down by category ($m), 2009–14 12
Table 7: (Part 1) Retail format definitions 13
Table 8: (Part 2) Retail format definitions 14
Table 9: (Part 3) Retail format definitions 15
Table 10: Latvia games software, revenues split by key retail formats ($m), 2004–09 17
Table 11: Latvia, games software forecast, revenues split by key retail formats ($m), 2009–14 18
Table 12: Latvia, console games, revenues split by key retail formats ($m), 2004–09 20
Table 13: Latvia, console games forecast, revenues split by key retail formats ($m), 2009–14 21
Table 14: Latvia, PC and Mac games, revenues split by key retail formats ($m), 2004–09 23
Table 15: Latvia, PC and Mac games forecast, revenues split by key retail formats ($m), 2009–14 24
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