TABLE OF CONTENTS
DATAMONITOR VIEW 1
Catalyst 1
Summary 1
Methodology 1
GAMES SOFTWARE RETAIL SALES OVERVIEW 5
Games software retail market definition 5
Games software sales overview 6
Games software retail sales value, 2004–09 7
Games software retail sales value, 2009–14 8
GAMES SOFTWARE MARKET SEGMENTATION 10
Market sales analysis by category, 2004–09 10
Market sales analysis by category, 2009–14 12
GAMES SOFTWARE SALES ANALYSIS BY KEY RETAIL FORMATS 14
Retail format definitions 14
Games software sales analysis by key retail formats, overview 17
Games software sales analysis by key retail formats actual, 2004–09 18
Games software sales analysis by key retail formats forecast, 2009–14 19
CONSOLE GAMES SALES ANALYSIS BY KEY RETAIL FORMATS 20
Console games sales analysis by key retail formats, overview 20
Console games sales analysis by key retail formats actual, 2004–09 21
Console games sales analysis by key retail formats forecast, 2009–14 22
PC AND MAC GAMES ANALYSIS BY KEY RETAIL FORMATS 23
PC and Mac games sales analysis by key retail formats, overview 23
PC and Mac games sales analysis by key retail formats actual, 2004–09 24
PC and Mac games sales analysis by key retail formats forecast, 2009–14 25
APPENDIX 26
Methodology 26
Related research 27
Datamonitor consulting 27
Disclaimer 27
LIST OF FIGURES
Figure 1: Republic of Korea, sales of games software, value ($m), 2004–14 6
Figure 2: Republic of Korea , sales of games software, value ($m), 2004–09 7
Figure 3: Republic of Korea, forecast sales of games software, value ($m), 2009–14 8
Figure 4: Republic of Korea ,sales of games software, value break down by category (%), 2009 10
Figure 5: Republic of Korea , sales of games software, value break down by category ($m), 2004–09 11
Figure 6: Republic of Korea , sales of games software, value break down by category (%), 2014 12
Figure 7: Republic of Korea , forecast sales of games software, value break down by category ($m), 2009–14 13
Figure 8: Republic of Korea, games software, revenue split by key retail formats (%), 2009 17
Figure 9: Republic of Korea, console games, revenue split by key retail formats (%), 2009 20
Figure 10: Republic of Korea, PC and Mac games, revenue split by key retail formats (%), 2009 23
LIST OF TABLES
Table 1: Games software retail market definition 5
Table 2: Republic of Korea, sales of games software, value ($m), 2004–14 6
Table 3: Republic of Korea sales of games software, value ($m and KRWm), 2004–09 7
Table 4: Republic of Korea, forecast sales of games software, value ($m and KRWm), 2009–14 9
Table 5: Republic of Korea, sales of games software, value break down by category ($m), 2004–09 11
Table 6: Republic of Korea, forecast sales of games software, value break down by category ($m), 2009–14 13
Table 7: (Part 1) Retail format definitions 14
Table 8: (Part 2) Retail format definitions 15
Table 9: (Part 3) Retail format definitions 16
Table 10: Republic of Korea games software, revenues split by key retail formats ($m), 2004–09 18
Table 11: Republic of Korea, games software forecast, revenues split by key retail formats ($m), 2009–14 19
Table 12: Republic of Korea, console games, revenues split by key retail formats ($m), 2004–09 21
Table 13: Republic of Korea, console games forecast, revenues split by key retail formats ($m), 2009–14 22
Table 14: Republic of Korea, PC and Mac games, revenues split by key retail formats ($m), 2004–09 24
Table 15: Republic of Korea, PC and Mac games forecast, revenues split by key retail formats ($m), 2009–14 25
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