Marktstudien » Tourismus / Freizeit / Sport » Freizeit / Unterhaltung (Entertainment) » Freizeit allgemein u. sonstige »
|
|
Leisure: Global Industry Overview
|
|||||||||||
| Preis** (Lieferformat): |
Versandkostenfrei ** WICHTIG: Alle Preise sind netto ausgewiesen. Abhängig von Versand- und Leistungsort ist hierauf noch USt. zu entrichten (Deutschland z.Z. 19%). Der korrekte Gesamtendpreis wird Ihnen mit der Angabe Ihrer Rechnungsadresse, USt-ID-Nr. etc. im Bestellverlauf ausgewiesen. Weitere Informationen zu den Bestandteilen des Kaufpreises finden Sie in unseren FAQs. |
Zahlen und Fakten zur Studie: | 217 Pages | |||||||||
| Inhalt der Studie: |
Datamonitor's Leisure: Global Industry Overview is an essential resource for top-level data and analysis covering the Global Leisure industry. It includes detailed data on market size and segmentation.....
Datamonitor's Leisure: Global Industry Overview is an essential resource for top-level data and analysis covering the Global Leisure industry. It includes detailed data on market size and segmentation, textual analysis of the key trends and competitive landscape, and profiles of the leading companies. This incisive report provides expert analysis with distinct chapters for Casinos & Gaming, Games Consoles, Games Software, Home Entertainment Software, Hotels & Motels, Hotels, Resorts & Cruise Lines, Hotels, Restaurants & Leisure, Leisure Equipment & Products, Leisure Facilities, Leisure Products, Restaurants, Sports Equipment and Toys & Games Scope of the Report * Contains an executive summary and data on value, volume and segmentation for Casinos & Gaming, Games Consoles, Games Software, Home Entertainment Software, Hotels & Motels, Hotels, Resorts & Cruise Lines, Hotels, Restaurants & Leisure, Leisure Equipment & Products, Leisure Facilities, Leisure Products, Restaurants, Sports Equipment and Toys & Games * Provides textual analysis of the industry's prospects, competitive landscape and profiles of the leading companies * Incorporates in-depth five forces competitive environment analysis and scorecards * Includes five-year forecasts for Casinos & Gaming, Games Consoles, Games Software, Home Entertainment Software, Hotels & Motels, Hotels, Resorts & Cruise Lines, Hotels, Restaurants & Leisure, Leisure Equipment & Products, Leisure Facilities, Leisure Products, Restaurants, Sports Equipment and Toys & Games Highlights * The global hotels and motels industry generated total revenues of $509.4 billion in 2008, representing a compound annual growth rate (CAGR) of 7% for the period spanning 2004-2008. * The global games consoles market generated total revenues of $23.2 billion in 2008, representing a compound annual growth rate (CAGR) of 21.2% for the period spanning 2004-2008. * The global games software market generated total revenues of $35.9 billion in 2008, representing a compound annual growth rate (CAGR) of 13.9% for the period spanning 2004-2008. * The global sports equipment market generated total revenues of $73.8 billion in 2008, representing a compound annual growth rate (CAGR) of 2.6% for the period spanning 2004-2008. * The global toys & games market generated total revenues of $60.8 billion in 2008, representing a compound annual growth rate (CAGR) of 2.5% for the period spanning 2004-2008. * The global casinos & gaming sector generated total revenues of $310.6 billion in 2008, representing a compound annual growth rate (CAGR) of 7% for the period spanning 2004-2008. * The global home entertainment software market generated total revenues of $32,330 billion in 2008, representing a compound annual growth rate (CAGR) of 9.7% for the period spanning 2004-2008. * The global hotels, resorts and cruise lines sector generated total revenues of $564.8 billion in 2008, representing a compound annual growth rate (CAGR) of 7% for the period spanning 2004-2008. * The global restaurants sector generated total revenues of $1,486.5 billion in 2008, representing a compound annual growth rate (CAGR) of 4.3% for the period spanning 2004-2008. * The global hotels, restaurants & leisure industry generated total revenues of $2,130.9 billion in 2008, representing a compound annual growth rate (CAGR) of 5% for the period spanning 2004-2008. * The global leisure equipment & products industry generated total revenues of $272.9 billion in 2008, representing a compound annual growth rate (CAGR) of 2.5% for the period spanning 2004-2008. * The global leisure facilities sector generated total revenues of $137.3 billion in 2008, representing a compound annual growth rate (CAGR) of 6% for the period spanning 2004-2008. * The global leisure products market generated total revenues of $251.4 billion in 2008, representing a compound annual growth rate (CAGR) of 3.6% for the period spanning 2004-2008. Why you should buy this report * Spot future trends and developments * Inform your business decisions * Add weight to presentations and marketing materials * Save time carrying out entry-level research Report Highlights [Studien Infos ausblenden] |
|||||||||||
|
TABLE OF CONTENTS CHAPTER 1 GLOBAL CASINOS & GAMING 13 1.1 Market Overview 13 1.2 Market Value 15 1.3 Market Segmentation I 16 1.4 Market Segmentation II 17 1.5 Five Forces Analysis 18 1.6 Market Forecasts 30 CHAPTER 2 GLOBAL HOTELS & MOTELS 31 2.1 Market Overview 31 2.2 Market Value 33 2.3 Market Segmentation I 34 2.4 Market Segmentation II 35 2.5 Five Forces Analysis 36 2.6 Market Forecasts 42 CHAPTER 3 GLOBAL HOTELS, RESORTS & CRUISE LINES 43 3.1 Market Overview 43 3.2 Market Value 45 3.3 Market Segmentation I 46 3.4 Market Segmentation II 47 3.5 Market Share 48 3.6 Five Forces Analysis 49 3.7 Market Forecasts 59 CHAPTER 4 GLOBAL LEISURE FACILITIES 60 4.1 Market Overview 60 4.2 Market Value 62 4.3 Market Segmentation I 63 4.4 Market Segmentation II 64 4.5 Market Share 65 4.6 Five Forces Analysis 66 4.7 Market Forecasts 74 CHAPTER 5 GLOBAL LEISURE PRODUCTS 75 5.1 Market Overview 75 5.2 Market Value 77 5.3 Market Segmentation I 78 5.4 Market Segmentation II 79 5.5 Market Share 80 5.6 Five Forces Analysis 81 5.7 Market Forecasts 87 CHAPTER 6 GLOBAL RESTAURANTS 88 6.1 Market Overview 88 6.2 Market Value 90 6.3 Market Segmentation I 91 6.4 Market Segmentation II 92 6.5 Market Share 93 6.6 Five Forces Analysis 94 6.7 Market Forecasts 104 CHAPTER 7 GLOBAL SPORTS EQUIPMENT 105 7.1 Market Overview 105 7.2 Market Value 107 7.3 Market Segmentation I 108 7.4 Market Segmentation II 109 7.5 Five Forces Analysis 110 7.6 Market Forecasts 119 CHAPTER 8 GLOBAL TOYS & GAMES 120 8.1 Market Overview 120 8.2 Market Value 122 8.3 Market Segmentation I 123 8.4 Market Segmentation II 124 8.5 Five Forces Analysis 125 8.6 Market Forecasts 131 CHAPTER 9 APPENDIX 132 9.1 Data Research Methodology 132 LIST OF TABLES Table 1: Global Casinos & Gaming Sector Value: $ billion, 2004-2008 15 Table 2: Global Casinos & Gaming Sector Segmentation I: % Share, by Value, 2008 16 Table 3: Global Casinos & Gaming Sector Segmentation II: % Share, by Value, 2008 17 Table 4: Global Casinos & Gaming Sector Value Forecast: $ billion, 2008-2013 30 Table 5: Global Hotels & Motels Industry Value: $ billion, 2004-2008 33 Table 6: Global Hotels & Motels Industry Segmentation I: % Share, by Value, 2008 34 Table 7: Global Hotels & Motels Industry Segmentation II: % Share, by Value, 2008 35 Table 8: Global Hotels & Motels Industry Value Forecast: $ billion, 2008-2013 42 Table 9: Global Hotels, Resorts & Cruise Lines Sector Value: $ billion, 2004-2008 45 Table 10: Global Hotels, Resorts & Cruise Lines Sector Segmentation I: % Share, by Value, 2008 46 Table 11: Global Hotels, Resorts & Cruise Lines Sector Segmentation II: % Share, by Value, 2008 47 Table 12: Global Hotels, Resorts & Cruise Lines Sector Share: % Share, by Value, 2008 48 Table 13: Global Hotels, Resorts & Cruise Lines Sector Value Forecast: $ billion, 2008-2013 59 Table 14: Global Leisure Facilities Sector Value: $ billion, 2004-2008 62 Table 15: Global Leisure Facilities Sector Segmentation I: % Share, by Value, 2008 63 Table 16: Global Leisure Facilities Sector Segmentation II: % Share, by Value, 2008 64 Table 17: Global Leisure Facilities Sector Share: % Share, by Value, 2008 65 Table 18: Global Leisure Facilities Sector Value Forecast: $ billion, 2008-2013 74 Table 19: Global Leisure Products Market Value: $ billion, 2004-2008 77 Table 20: Global Leisure Products Market Segmentation I: % Share, by Value, 2008 78 Table 21: Global Leisure Products Market Segmentation II: % Share, by Value, 2008 79 Table 22: Global Leisure Products Market Share: % Share, by Value, 2008 80 Table 23: Global Leisure Products Market Value Forecast: $ billion, 2008-2013 87 Table 24: Global Restaurants Sector Value: $ billion, 2004-2008 90 Table 25: Global Restaurants Sector Segmentation I: % Share, by Value, 2008 91 Table 26: Global Restaurants Sector Segmentation II: % Share, by Value, 2008 92 Table 27: Global Restaurants Sector Share: % Share, by Value, 2008 93 Table 28: Global Restaurants Sector Value Forecast: $ billion, 2008-2013 104 Table 29: Global Sports Equipment Market Value: $ billion, 2004- 2008(e) 107 Table 30: Global Sports Equipment Market Segmentation I: % Share, by Value, 2008(e) 108 Table 31: Global Sports Equipment Market Segmentation II: % Share, by Value, 2008(e) 109 Table 32: Global Sports Equipment Market Value Forecast: $ billion, 2008-2013 119 Table 33: Global Toys & Games Market Value: $ billion, 2004- 2008(e) 122 Table 34: Global Toys & Games Market Segmentation I: % Share, by Value, 2008(e) 123 Table 35: Global Toys & Games Market Segmentation II: % Share, by Value, 2008(e) 124 Table 36: Global Toys & Games Market Value Forecast: $ billion, 2008-2013 131 LIST OF FIGURES Figure 1: Global Casinos & Gaming Sector Value: $ billion, 2004-2008 15 Figure 2: Global Casinos & Gaming Sector Segmentation I: % Share, by Value, 2008 16 Figure 3: Global Casinos & Gaming Sector Segmentation II: % Share, by Value, 2008 17 Figure 4: Forces Driving Competition in the Global Casinos & Gaming Sector, 2008 18 Figure 5: Drivers of Buyer Power in the Global Casinos & Gaming Sector, 2008 20 Figure 6: Drivers of Supplier Power in the Global Casinos & Gaming Sector, 2008 22 Figure 7: Factors Influencing the Likelihood of New Entrants in the Global Casinos & Gaming Sector, 2008 24 Figure 8: Factors Influencing the Threat of Substitutes in the Global Casinos & Gaming Sector, 2008 27 Figure 9: Drivers of Degree of Rivalry in the Global Casinos & Gaming Sector, 2008 28 Figure 10: Global Casinos & Gaming Sector Value Forecast: $ billion, 2008-2013 30 Figure 11: Global Hotels & Motels Industry Value: $ billion, 2004-2008 33 Figure 12: Global Hotels & Motels Industry Segmentation I: % Share, by Value, 2008 34 Figure 13: Global Hotels & Motels Industry Segmentation II: % Share, by Value, 2008 35 Figure 14: Forces Driving Competition in the Global Hotels & Motels Industry 36 Figure 15: Drivers of Buyer Power in the Global Hotels & Motels Industry 37 Figure 16: Drivers of Supplier Power in the Global Hotels & Motels Industry 38 Figure 17: Factors Influencing the Likelihood of New Entrants in the Global Hotels & Motels Industry 39 Figure 18: Factors Influencing the Threat of Substitutes in the Global Hotels & Motels Industry 40 Figure 19: Drivers of Degree of Rivalry in the Global Hotels & Motels Industry 41 Figure 20: Global Hotels & Motels Industry Value Forecast: $ billion, 2008-2013 42 Figure 21: Global Hotels, Resorts & Cruise Lines Sector Value: $ billion, 2004-2008 45 Figure 22: Global Hotels, Resorts & Cruise Lines Sector Segmentation I: % Share, by Value, 2008 46 Figure 23: Global Hotels, Resorts & Cruise Lines Sector Segmentation II: % Share, by Value, 2008 47 Figure 24: Global Hotels, Resorts & Cruise Lines Sector Share: % Share, by Value, 2008 48 Figure 25: Forces Driving Competition in the Global Hotels, Resorts & Cruise Lines Sector, 2008 49 Figure 26: Drivers of Buyer Power in the Global Hotels, Resorts & Cruise Lines Sector, 2008 51 Figure 27: Drivers of Supplier Power in the Global Hotels, Resorts & Cruise Lines Sector, 2008 53 Figure 28: Factors Influencing the Likelihood of New Entrants in the Global Hotels, Resorts & Cruise Lines Sector, 2008 54 Figure 29: Factors Influencing the Threat of Substitutes in the Global Hotels, Resorts & Cruise Lines Sector, 2008 56 Figure 30: Drivers of Degree of Rivalry in the Global Hotels, Resorts & Cruise Lines Sector, 2008 57 Figure 31: Global Hotels, Resorts & Cruise Lines Sector Value Forecast: $ billion, 2008-2013 59 Figure 32: Global Leisure Facilities Sector Value: $ billion, 2004-2008 62 Figure 33: Global Leisure Facilities Sector Segmentation I: % Share, by Value, 2008 63 Figure 34: Global Leisure Facilities Sector Segmentation II: % Share, by Value, 2008 64 Figure 35: Global Leisure Facilities Sector Share: % Share, by Value, 2008 65 Figure 36: Forces Driving Competition in the Global Leisure Facilities Sector, 2008 66 Figure 37: Drivers of Buyer Power in the Global Leisure Facilities Sector, 2008 67 Figure 38: Drivers of Supplier Power in the Global Leisure Facilities Sector, 2008 68 Figure 39: Factors Influencing the Likelihood of New Entrants in the Global Leisure Facilities Sector, 2008 69 Figure 40: Factors Influencing the Threat of Substitutes in the Global Leisure Facilities Sector, 2008 71 Figure 41: Drivers of Degree of Rivalry in the Global Leisure Facilities Sector, 2008 72 Figure 42: Global Leisure Facilities Sector Value Forecast: $ billion, 2008-2013 74 Figure 43: Global Leisure Products Market Value: $ billion, 2004-2008 77 Figure 44: Global Leisure Products Market Segmentation I: % Share, by Value, 2008 78 Figure 45: Global Leisure Products Market Segmentation II: % Share, by Value, 2008 79 Figure 46: Global Leisure Products Market Share: % Share, by Value, 2008 80 Figure 47: Forces Driving Competition in the Global Leisure Products Market, 2008 81 Figure 48: Drivers of Buyer Power in the Global Leisure Products Market, 2008 82 Figure 49: Drivers of Supplier Power in the Global Leisure Products Market, 2008 83 Figure 50: Factors Influencing the Likelihood of New Entrants in the Global Leisure Products Market, 2008 84 Figure 51: Factors Influencing the Threat of Substitutes in the Global Leisure Products Market, 2008 85 Figure 52: Drivers of Degree of Rivalry in the Global Leisure Products Market, 2008 86 Figure 53: Global Leisure Products Market Value Forecast: $ billion, 2008-2013 87 Figure 54: Global Restaurants Sector Value: $ billion, 2004-2008 90 Figure 55: Global Restaurants Sector Segmentation I: % Share, by Value, 2008 91 Figure 56: Global Restaurants Sector Segmentation II: % Share, by Value, 2008 92 Figure 57: Global Restaurants Sector Share: % Share, by Value, 2008 93 Figure 58: Forces Driving Competition in the Global Restaurants Sector, 2008 94 Figure 59: Drivers of Buyer Power in the Global Restaurants Sector, 2008 96 Figure 60: Drivers of Supplier Power in the Global Restaurants Sector, 2008 97 Figure 61: Factors Influencing the Likelihood of New Entrants in the Global Restaurants Sector, 2008 99 Figure 62: Factors Influencing the Threat of Substitutes in the Global Restaurants Sector, 2008 101 Figure 63: Drivers of Degree of Rivalry in the Global Restaurants Sector, 2008 102 Figure 64: Global Restaurants Sector Value Forecast: $ billion, 2008-2013 104 Figure 65: Global Sports Equipment Market Value: $ billion, 2004- 2008(e) 107 Figure 66: Global Sports Equipment Market Segmentation I: % Share, by Value, 2008(e) 108 Figure 67: Global Sports Equipment Market Segmentation II: % Share, by Value, 2008(e) 109 Figure 68: Forces Driving Competition in the Global Sports Equipment Market 110 Figure 69: Drivers of Buyer Power in the Global Sports Equipment Market 111 Figure 70: Drivers of Supplier Power in the Global Sports Equipment Market 113 Figure 71: Factors Influencing the Likelihood of New Entrants in the Global Sports Equipment Market 115 Figure 72: Factors Influencing the Threat of Substitutes in the Global Sports Equipment Market 117 Figure 73: Drivers of Degree of Rivalry in the Global Sports Equipment Market 118 Figure 74: Global Sports Equipment Market Value Forecast: $ billion, 2008-2013 119 Figure 75: Global Toys & Games Market Value: $ billion, 2004- 2008(e) 122 Figure 76: Global Toys & Games Market Segmentation I: % Share, by Value, 2008(e) 123 Figure 77: Global Toys & Games Market Segmentation II: % Share, by Value, 2008(e) 124 Figure 78: Forces Driving Competition in the Global Toys & Games Market 125 Figure 79: Drivers of Buyer Power in the Global Toys & Games Market 126 Figure 80: Drivers of Supplier Power in the Global Toys & Games Market 127 Figure 81: Factors Influencing the Likelihood of New Entrants in the Global Toys & Games Market 128 Figure 82: Factors Influencing the Threat of Substitutes in the Global Toys & Games Market 129 Figure 83: Drivers of Degree of Rivalry in the Global Toys & Games Market 130 Figure 84: Global Toys & Games Market Value Forecast: $ billion, 2008-2013 131 [Inhaltsverzeichnis ausblenden] |
||||||||||||
| Hinweis: | * Der Rechnungsbetrag für diese Studie wird in $ (Dollar) ausgewiesen. Kunden aus dem Inland bekommen von uns eine Rechnung in Euro, umgerechnet zum letztwöchigen Schlusskurs | |||||||||||
|
|
||||||||||||


